Another update is now available on the releases page.
MAME is a multi-purpose emulation framework.
MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.
This release cycle will definitely go to 11, I'm sure! The 8th update is now available. Many bugs and other issues have been squashed in this version, and a lot of drivers updated to proper multi-screen support. Please check them out!
Looks like we're in for a long string of u releases this time around. The 6th update for this cycle is now available. Note that the code to run the rendering on a separate thread is disabled for the time being until after the core renderer and other bits get stabilized. There's a reason the last build was considered experimental!
Another release is now available at the releases page. This one is a bit experimental again in that multiple threads are now being used. I'd especially like your testing if you have a hyperthreaded or dual core machine to see how the system behaves. There is definitely some more tweaking needed in the unthrottled case, but normal execution should be fine.
A new update is now available. Please take special note of the warnings this time:
WARNING: As of this build, the new rendering system is enabled by default. The primary focus at this point is compatibility, not performance. Compared to the old -ddraw system, it will appear slower when fully unthrottled because there is not a good mechanism to skip the render if the graphics hardware is still busy like we used to do. If you have any trouble getting a correct display or if you get warning messages printed out when starting MAME, please post about them on http://mametesters.org.
SECONDARY WARNING: The command line and INI parsing code was rewritten. If you notice any problems with handling of parameters in either case, please report the bugs on http://mametesters.org.