0.120 ----- MAMETesters Bugs Fixed ---------------------- Source Changes -------------- Added "native" architecture option to the makefile. Use this to have gcc automatically pick the most appropriate architecture based on the system that it is compiling on. [Christophe Jaillet] Hooked up the KL5C80 communications CPU to the HNG64 BIOS and emulated some of its features. [Andrew Gardner, Justin Kerk] Fixed a few pointer truncation bugs in the Windows 64-bit code. Enabled warnings for 64-bit pointer truncations. Merged the x86 and x64 manifests. [Atari Ace] Changed 6821 PIA logging so that it only logs core messages once. [Tim Lindner] Updates to various NeoGeo ROMsets. Some ROM names updated to match verified names from chip labels. A lot of "older" sets have been redumped to investigate the "64k m1/s1 issue" (also the m1 "overdumps"). Result was, ALL m1 ARE at least 128kx8; ALL s1 ARE 128kx8. The old m1 "overdumps" were incomplete dumps. In addition, it has been discovered that all "p-roms" do have a minimum size of 4mbit. A number of sets have been restored to their "original" state, and a number of others have been marked as bad dumps where appropriate. Specific changes include: [Johnboy] - bjourney: readded 128k m1 from Mame v0.34b5 - bstars: fully redumped, added correct m1 - bstars2: fully redumped, added correct m1 - goalx3: readded 128k m1 from Mame v0.34b5 - janshin: readded 128k m1 from Mame v0.34b5 - joyjoy: added correct m1 - legendos: readded 128k m1 from Mame v0.34b5 - maglord: fully redumped, added correct m1 - mutnat: partially redumped, added correct m1 - nam1975: fully redumped, added correct m1/s1 - ncombata: fully redumped, renamed set to ncombath - neomrdo: readded 128k s1 from Mame v0.34b5 - pbobblen: readded 128k m1 from Mame v0.34b5 - puzzledp: readded 128k s1 from Mame v0.34b5 - ridhero: fully redumped, added correct s1 - socbrawl: readded 128k s1 from Mame v0.34b5 - ssideki2: fully redumped - strhoop: readded 128k m1 from Mame v0.34b5 - svc: removed MVS tag, only one version exists (AES/MVS/PCB) - svcboot: removed MVS tag - tws96: readded 128k m1 from Mame v0.34b5 - viewpoin: readded 128k m1/s1 from Mame v0.34b5 - wh2j: partially redumped, renamed to wh2jh, is verified AES version - wh2j: fully redumped, is verified MVS version - wh1h: fully redumped, is verified AES version - wh1ha: renamed from wh1h to wh1ha Made several more traditional optimizations to the voodoo emulations, gaining a few percent improvement. [Aaron Giles] Further tweaked the work code to appropriately check for work items versus checking for the number of outstanding items. [Aaron Giles] Simplified some of the model2 rendering code. [Aaron Giles] Moved a number of files from mame/machine and mame/video to emu/machine and emu/video. In general, files that emulate a common industry standard chip (as opposed to custom, manufacturer-specific chips) were moved. Further moves may happen in the future to isolate common system-level components (such as amiga, snes, etc.). [Aaron Giles, Curt Coder] New games added or promoted from NOT_WORKING status --------------------------------------------------- Hayaoshi Quiz Ouza Ketteisen - The King Of Quiz [Luca Elia] New clones added ---------------- World Heroes (set 3) [Johnboy] World Heroes 2 Jet (set 2) [Johnboy] Nightmare in the Dark (bootleg) [Johnboy] 0.119u4 ------- NOTE TO OSD PORTERS: The work interfaces have changed again. Please read details below. The updated interfaces remove functionality, so in the end it should be simpler(!) to port. MAMETesters Bugs Fixed ---------------------- parodius0111u3gra [Mike Green] ghostb0105u4gra [Mike Green] seibuspisingle099u9yel [couriersud] futspy0114gra [Mike Green] finalizr0102u5gra [Mike Green] gijoe0114gra [Mike Green] playch10_0109gre [Mike Green] Source Changes -------------- Moved Hayaoshi Quiz Ouza Ketteisen to its own driver. [David Haywood] Added coin counters to cabal bootleg and hooked up the 2 sample player CPUs in cabal bootleg. It seems there still are some problems, because the coin up music is played during the game. [Pierpaolo Prazzoli] More improvements to the Vs. Janshi Brandnew Stars driver. [David Haywood] More SCSP improvements: [El Semi] - Fixed endianness issue on 8-bit samples and added interpolation - Disabled modulation attempt (should fix the crash problems) - Tweeked pitch calculation Added the repeat count register (reg 0x34) access and immediate value load to the MB86233 core (needed by Pilot kids). [El Semi] Cleaned up the inputs, and fixed flipscreen in dynax.c. [Luca Elia] Fixed several issues in seibuspi.c: [couriersud] - added sound to rdft2us - added coin-handling to single board games - fix interrupt handling - for rfjetus, adds a hack to enable Test-Switch to enter testmode if no nvram exists Fixed several issues in the i386 core: [couriersud] - the INTR-line for i386 is a "level" line; changed interrupt handling to trigger on asserted line - in 32bit mode, determine trap/interrupt from gate-header - interrupt line is read during two bus cycles. Adjust CYCLES accordingly. Added coin DIP switches and "teleport hole" DIP switch to crushs. [sonikos] Bug fixes for the z80gb cpu core: [Wilbert Pol] - Fixed cycle count for taking an interrupt - Fixed cycle count for BIT X,(HL) instructions - Fixed flags in RRCA instruction - Fixed DAA instruction - Fixed flags in ADD SP,n8 instruction - Fixed flags in LD HL,SP+n8 instruction Fixed the linking issues when specifying MSVC_BUILD=1 and DEBUG=1. [Oliver Stoneberg] Fixed a compile error on architectures where "char" is unsigned (notably some PowerPC configurations). [Bill Blake] Added two more filters to the headon crash sound. Now, only the envelopes for the crash sound filters are missing. [couriersud] Loverboy input fixes: [wolf676] - added and verified all DSW - added and verified Button1 for both players Added color PROMs for Cannon Ball. [Rob Walmsley] Fixed several out-of-bounds array accesses in the code. [Andi] Fixed mask rom test in prmrsocr. [Pierpaolo Prazzoli] Fixed 64-bit DRC bug that broke kinst in the previous release. [Aaron Giles] Added code to detect potential hotspots in the 64-bit DRC. Added hotspots to all the seattle.c games and several of the vegas.c games. [Aaron Giles] Simplified the osd_work implementation. Removed the concept of shared work items. Added new function osd_work_item_queue_multiple() which allows efficient queueing of large numbers of work items. Changed previous osd_work_item_queue() function into an inline that calls the new function. [Aaron Giles] Updated Voodoo code to use the new work functions. It now queues small scanline chunks as independent items rather than using shared items. Updated code to also copy some parameters to allow for greater overlapping of emulation and rendering. [Aaron Giles] For Windows work functions, added new scalable lock implementation that hopefully has better performance characteristics when scaling above 2 CPUs. [Aaron Giles] For Windows work functions, added statistics gathering code. This is on by default for the moment to help point to problems that might be encountered with this version. [Aaron Giles] New games added or promoted from NOT_WORKING status --------------------------------------------------- Jongkyo [David Haywood, Nicola Salmoria] Hayaoshi Quiz Grand Champion Taikai [David Haywood] Hayaoshi Quiz Nettou Namahousou [David Haywood] Super Real Mahjong Part 1 (Japan) [David Haywood] Hana wo Yaraneba! (Japan) [Luca Elia] Hanafuda Hana Tengoku (Japan) [Luca Elia] Player's Edge Plus (PP0516) Double Bonus Poker [Jim Stolis] New clones added ---------------- Toride II Adauchi Gaiden (Japan) [David Haywood] Pang (bootleg, set 3) [David Haywood] Super Bobble Bobble (set 1) [David Haywood] Airwolf (US) [David Haywood] Golden Tee '97 Tournament (v2.43) [Brian Troha] New games marked as GAME_NOT_WORKING ------------------------------------ GTI Poker [David Haywood] Poker? (IGS) [David Haywood] Hanajingi [Luca Elia] GP World [Andrew Gardner] 0.119u3 ------- IMPORTANT NOTE FOR OSD PORTERS: This build requires a pair of new primitives in the OSD synchronization module, as well as some extended functionality in the work item management. See below for details. MAMETesters Bugs Fixed ---------------------- cabal0119u2ora [David Haywood] Source Changes -------------- Fixed Cabal (joystick) submission from previous release. [David Haywood] Made a few improvements to dealem (well you can see the game now..) [David Haywood] Fixed broken SCSP from last update. [R. Belmont] Changed parameters to read/write handlers from "address" to an unmodified "original_address" parameter (having the passed parameter being unmodified makes it easier to determine the original value while debugging). [Nathan Woods] Fixed colors in dynduke. [David Haywood] Changed the following x86 instructions to read/write an entire word rather than two separate bytes: [Philip Bennett] - mov_axdisp - mov_dispax - stosw (8086 only) - rep stosw (8086 only) Also tweaked handling of x86 WAIT instruction. Several more opcode fixes for Risky Challenge. [robiza] Cleaned up the include file usage in the code: [Atari Ace] - Removed dead prototypes - Added missing self-#includes - Added missing source comments in mame/includes - Migrated the few #include "driver.h" lines from driver header files to source files (which is the common idiom). - Eliminated #include "mame.h", "osdcore.h" et cetera from driver files where #include "driver.h" would suffice. - Removed unused srmp6.h and 9900stat.h Added the rom loading for the various 5*XX roms, which are dumped but not yet hooked up. [David Haywood] Fixed error messages output from option.c. [Christophe Jaillet] gstream driver update: [Pierpaolo Prazzoli] - Changed to use a default nvram handler - Checked the inputs - Aligned the sprites - Added some comments about oki banking Major Sega Model 2 rewrite: [Ernesto Corvi] - Decoupled the geometry engine code from the hardware rasterizer. At this point, we could add emulation of the geometry DSPs for the 2B and 2C models, and hook them directly to the rasterizer. For the original and 2A models, an HLE geometry engine is provided (currently in use for all models). - Full Geometry Engine simulation, including support for specular, multiple centers and dual polygon RAM. - Support for all textured/transparent/checkered rendering modes. - Improved texel/luma modulation - Improved viewport clipping - Improved z clipping - Extensive notes and documentation. - Greatly improved near Z-Clipping, still not perfect though. - Improved perspective-correct texturing for large textures. - Improved Z-Sorting Changed Machine to machine in several places where feasible. [Atari Ace] Added decryption of Jongkyo. [Nicola Salmoria] The OSD layer is now required to supply to additional synchronization primitives: osd_compare_exchange32() and osd_compare_exchange64(). These primitives should implement an atomic compare and exchange of 32-bit and 64-bit values, respectively. Added implementations of these functions to the Windows OSD layer. [Aaron Giles] Defined two new inline functions that are built on the new OSD primitives: osd_compare_exchange_ptr(), which performs an atomic compare/exchange on a pointer of the appropriate size, and osd_sync_add() which atomically adds a value to a location in memory. [Aaron Giles] Changed implementation of OSD work queues that are created with the WORK_QUEUE_FLAG_MULTI hint. Such queues now create n-1 threads, where n in the number of logical processors in the system. This allows the main thread to continue accomplishing things while other threads process the work. If the main thread subsequently calls osd_work_queue_wait(), it will then dynamically "jump in" and help the other threads complete all the work items. [Aaron Giles] Added new work item flag WORK_ITEM_FLAG_SHARED. When specified on a work item that is queued to a work queue created with the WORK_QUEUE_FLAG_MULTI hint, it means that all threads will be dispatched to process the one work item, instead of the first thread removing it. These "shared" work items are only considered complete when all processing threads have returned. [Aaron Giles] Added support for controlling multithreading behavior through an environment variable OSDPROCESSORS. To override the default behavior, set OSDPROCESSORS equal to the number of logical processors you wish the OSD layer to pretend you have. [Aaron Giles] Changed the 3dfx Voodoo emulation code to take advantage of the new threading mechanisms above. It now creates a work queue with the WORK_QUEUE_FLAG_MULTI flag set, and uses shared work items to spread rasterization work across multiple processors. Note that this support should be considered experimental; under some circumstances it is known to deadlock. If you encounter problems, set OSDPROCESSORS to 1 to effectively produce the previous behavior. [Aaron Giles] Added "top 20" dedicated rasterizers for all the Seattle games and Gauntlet Legends/Dark Legacy. These improve rasterization performance by another 10-20%. [Aaron Giles] Fixed several more bugs in the 64-bit MIPS recompiler. It is now capable of running the Seattle games and the 3D Gauntlets. [Aaron Giles] New games added or promoted from NOT_WORKING status --------------------------------------------------- Super Hana Paradise [Luca Elia] Hanafuda Hana Gokou [Luca Elia] Mahjong Tian Jiang Shen Bing [Pierpaolo Prazzoli] New clones added ---------------- Nekketsu Koukou Dodgeball Bu (Japan) [David Haywood, Team Japump!] Puzzle Game Rong Rong (Japan) [Luca Elia] Legend of Hero Tonma (Japan) [David Haywood] Legend of Hero Tonma (bootleg, set 2) [David Haywood] IQ-Block (V127M, V113FR) [Pierpaolo Prazzoli] Cabal (Alpha Trading) [David Haywood] Puzzle & Action: Tant-R (Japan) (bootleg set 3) [David Haywood] Shinobi (Datsu bootleg) [David Haywood] Shinobi (Star bootleg, System 16A) [David Haywood] Crack Down (World, FD1094 317-0058-04c) [Arzeno Fabrice, Chris Hardy] Super Pang (World 900914, bootleg) [David Haywood] Pang (bootleg, set 2) [David Haywood] Tehkan World Cup (set 2, bootleg?) [David Haywood] DJ Boy (set 2) [David Haywood] Hunchback (set 2) [David Haywood] Double Dragon (bootleg with M6803) [David Haywood] Cannon Ball (Pacman Hardware) [David Haywood] New games marked as GAME_NOT_WORKING ------------------------------------ Jongkyo [David Haywood, Nicola Salmoria] Vs. Janshi Brandnew Stars [David Haywood] 0.119u2 ------- MAMETesters Bugs Fixed ---------------------- model2c_crx0119u1red [R. Belmont] Source Changes -------------- Changed gfx_decode structures so that they are defined abstractly by macros rather than directly specifying the structures. Added new macros GFXDECODE_START/GFXDECODE_ENTRY/GFXDECODE_END to describe the gfx_decode information. Converted all drivers over to using the new macros. [Atari Ace] Fixed NMI handling in h6280 CPU core. [Wilbert Pol] Fixed vaportra to use an ASSERT/CLEAR mechanism instead of PULSE_LINE for interrupt signally. [Wilbert Pol] Cleaned up input ports in sg1000a.c. Added DIP switch for the coins in dokidoki and service switch. Added DIP switch for flip screen in psychic5. [sonikos] Cleans up the input port for macrossp.c driver and adds dip locations. [Brian Troha] Adds dip locations and changes the Japanese inputs into PORT_INCLUDE and PORT_MODIFY. [Brian Troha] Added macros to clean up definitions of the discrete sound interfaces. At the same time, made them all const. [Atari Ace] Some miscellaneous changes to the megatech driver. [David Haywood] More srmp6 improvements. [686] Two small Model 2 fixes: [Ernesto Corvi] - fixed triangle parser; all objects should be structurally correct now - fixed normal transform to not use the translation vectors Cleaned up code to make code and data static where possible and remove some dead code. [Atari Ace] SCSP improvements: [R. Belmont, ElSemi] - fixed issue with changing the pitch of an active voice set to backwards or bidirectional loop - removed fake reverb - fixed internal DSP to operate properly - rewrote timers and interrupt handling - fixed operation when 2 SCSPs are present Fixed sound in almost all SCSP-equipped Model 2 games. [R. Belmont] Added sound hardware and fixed sound ROM loading in Model 3 games. [R. Belmont] Created an options_output_diff_ini_file() API, which is similar to options_output_ini_file(), but only outputs the options which are different than a base core_options. Changed INI outputting (and hence the -cc option) to omit headers that do not contain any options. [Nathan Woods] Hooked up sound in discoboy. [Tomasz Slanina] Renamed old gfx_decode structure to gfx_decode_entry in order to catch remaining/new drivers that aren't using the new macros. [Aaron Giles] Changed profiler so that it is independently selected versus the debug build. Built with MAME_PROFILER=1 to enable the profiler on a non-debug build. [Aaron Giles] Fixed MIPS3 disassembly of j/jal instructions. [Aaron Giles] Switched MIPS3 64-bit DRC over to new system that is more aggressive about register allocation and mapping. Sadly, there is little to no obvious performance benefit, but the resulting code is better organized. [Aaron Giles] Fixed nasty x86emit bug involving 16-bit opcodes on 64-bit systems. [Aaron Giles] Created new generic x86/x64 logging system x86log, and updated both MIPS3 DRC cores to use it. [Aaron Giles] Created new generic DRC frontend management. Future work involves retooling the MIPS3 frontend around this new architecture. [Aaron Giles] New games added or promoted from NOT_WORKING status --------------------------------------------------- Loverboy [David Haywood] Mahjong Shinkirou Deja Vu (Japan) [Luca Elia] Final Godori (Korea, version 2.20.5915) [Pierpaolo Prazzoli] Jibun wo Migaku cultures School Mahjon Hen [Pierpaolo Prazzoli] Mahjong Fantastic Love (Japan) [Luca Elia] Domino Block [Tomasz Slanina, David Haywood] New clones added ---------------- Fighter's History (Japan ver 42-03) [Team Japump!] Janyou Part II (ver 7.03, July 1 1983) [Team Japump!] New games marked as GAME_NOT_WORKING ------------------------------------ Jan Oh [Luca Elia] Mahjong Vegas (Japan) [Luca Elia] Esh's Aurunmilla [Andrew Gardner] Mirage Youjuu Mahjongden (Japan) [Team Japump!] 0.119u1 ------- MAMETesters Bugs Fixed ---------------------- createconfig+debug0119yel [Nathan Woods] jrpacman0119gre [Aaron Giles] Source Changes -------------- Fixed crash/display corruption in System C2 and System 18 games. [David Haywood] Synchronized the MB86233 core with ElSemi's, fixing a few bugs along the way. [Ernesto Corvi] Fixed synchronization code in the Model 2 driver. [Ernesto Corvi] Fixed SCALER, SCALERL, and ATANRL opcodes in the i960 core. [Ernesto Corvi] Updates to the gdrawpkr driver: [Roberto Fresca] - Added sound support to "El Grande - 5 Card Draw". - All CPU and sound clocks derived from #defined crystal values. - Some minor input cleanups. ARM7 core fixes: [R. Belmont] - Fixed unaligned reads/writes (again) - Fixed minimum instruction bytes to account for Thumb mode - Fixed missing dependency in ARM7 build rule - Fixed Thumb mode ASR instruction Added newly-dumped BIOS ROMs and preliminary emulation of the SPU board in Pop'n Music 7 to the Firebeat driver. [Ville Linde] Cleaned up input ports in the taito_z.c driver. [Brian Troha] Updated the sources to support removing -wno-unused-function. Dead code has been identified with #ifdef UNUSED_FUNCTION to allow for further analysis and potential future removal. [Atari Ace] Fixed a number of issues in the h6280 CPU core: [Wilbert Pol] - Taking of interrupts is delayed to respect a pending instruction already in the instruction pipeline. - Added 1 cycle for decimal mode ADC and SBC instructions. - Changed cycle counts for CSH and CSL instructions to 3. - Added T flag support to the SBC instruction. - Fixed ADC T flag to set the Z flag based on the value read. - Added 3 cycle penalty to ADC, AND, EOR, ORA, and SBC instructions when the T flag is set. - Fixed cycle count and support for 65536 byte blocks for the TAI, TDD, TIA, TII, and TIN instructions. - Fixed RDWORD macro in the disassembler. - Fixed setting of N and V flags in the TST instructions. - Removed unneeded debug_mmr code. - Fixed TSB and TRB instructions. - Added 1 delay when accessing the VDC or VCE areas. - Implemented low and high speed cpu modes. Moved srmp5 (Super Real Mahjong P5) to separate driver (from st0016.c). Preliminary video hw emulation. Not playable, no sound. [Tomasz Slanina] Fixed DIP switches in the mario driver. [stephh] Major Namco System 21 update. Changes include: [Phil Stroffolino] - corrections to eprom handling (affects Namco System2 as well) - scroll fix for sprite emulation in namcoic.c - working Starblade, Cybersled, Solvalou with full 3d - graphics should be 100% except for the depth cueing tables, which are internal and need to be reconstructed - Air Combat is improved, but is locking up in 118s because of incomplete watchdog emulation - Winning Run hardware is not yet working in this update Fixed regression in undoukai caused by the REGION_CPU1 decoupling from RAM. [Pierpaolo Prazzoli] SCSP fixes: [R. Belmont] * Fix writes to the hole in the SCSP address space (0x430 to 0x5ff) to not trash global registers * Fixed SCSP DMA to not read random memory for its' registers Added minimal built-in layout for showing the lamps in Video Pinball. [Mr. Do!] Big Model 2 update. There's so much stuff improved, I'm just going to list what's not working: [Ernesto Corvi, El Semi] - There's still a glitch on the triangle parser somewhere. Noticeable on the Sega logo in motoraid, the selection arrow in dynamcop's player select screen and many other games. It might be the culprit of the road in daytona looking wacky. - There's a problem with the z clipping. Some tri's close to the camera are clipped before they should. Some others should be clipped but are not, and are blocking the viewport for a frame or two. - Sub-windows are not implemented yet. Visible on dynacop's mission select, Sega Rally car select, and others. - Most decal textures flicker on and off between frames. Maybe a z coordinate float resolution issue after projection? - Textures wrap by default. They should only wrap when the appropriate flag is set only. Not sure what to do when we're not wrapping. Improvements to the Z180 core: [Pierpaolo Prazzoli] - added the 2 Programmable Reload Timers - fixed the Internal I/O Registers remapping - added logical -> physical memory translation - disabled loops hack - removed "extra icount" - changed interrupts handling. Now they're checked as in Z80 core - simplified RETN and EI opcodes - fixed PRT interrupts - cleared both interrupts flip flops when taking any irq - added _IFF2 = _IFF1; just before _IFF1 = 0; when taking an NMI Removed kludge in 20pacgal which is no longer necessary with proper Z180 emulation. Sound now works as well. [Pierpaolo Prazzoli] Fixed some Dip Switches and added some extra notes to othunder.c driver. Also added some notes to opwolf.c driver. [stephh] Began moving the MegaTech/MegaPlay drivers over to the new Genesis core code. [David Haywood] Identified a number of additional new opcodes for Risky Challenge/ Gussun. [robiza] Fixed Voodoo video timing according to the manual, including blanking periods and vsync interrupts. This makes Carnevil and some other games run once again at their proper speed. [Aaron Giles] Updated Voodoo drawing code to track changes to the front buffer and allow skipping unrendered frames for more even framerates. [Aaron Giles] Fixed hang when attempting to move windows with the debugger active and multithreading enabled. [Aaron Giles] Added preliminary attempt at a new x64 dynamic recompiler for the MIPS 3/4 CPUs. The current version works enough to run a few basic games (kinst, carnevil), but many others fail. Furthermore, this version is already being supplanted by a more advanced version that does register allocation and constant folding. For now it is disabled by default. [Aaron Giles] Fixed a few more 64-bit disassembler problems in i386dasm.c. Also fixed several 64-bit errors in the code generators in x86emit.h. [Aaron Giles] Added support in the debugger memory view for 8-byte chunk sizes. Fixed long-standing bug that failed to show unmapped logical addresses as asterisks. Also added new menu items to the Windows debugger to support viewing logical or physical memory. [Aaron Giles] Removed limitation that tilemap tile widths must be divisible by 2, except in the 4bpp case, where an assert now catches this case. [Aaron Giles] Experimentally changed full screen behavior when using Direct3D so that if -switchres is NOT enabled, then we don't create a fullscreen Direct3D device. This minimizes large graphics card transitions (in particular it does not disable glass in Vista) when you go full screen. If you want the old behavior, run with -switchres and specify a -resolution parameter equal to your desktop screen size. [Aaron Giles] New games added or promoted from NOT_WORKING status --------------------------------------------------- Deer Hunting USA [Luca Elia] Turkey Hunting USA [Luca Elia] Wing Shooting Championship [Luca Elia] Trophy Hunting - Bear & Moose [Luca Elia] Panel & Variety Akamaru Q Jousyou Dont-R [Team Japump] Cyber Sled [Phil Stroffolino] Solvalou [Phil Stroffolino] Super Real Mahjong P6 (Japan) [686] Ippatsu Gyakuten [BET] (Japan) [Luca Elia] Joryuu Syougi Kyoushitsu (Japan) [Luca Elia] Mazin Wars / Mazin Saga (Mega Play) [David Haywood] Grand Slam (Mega Play) [David Haywood] New clones added ---------------- Scramble (bootleg) [David Haywood] Alien Storm (bootleg, set 2) [David Haywood] Zero Team Selection [David Haywood] Passing Shot (Japan, 4 Players, System 16A, FD1094 317-0071) [Arzeno Fabrice, ShinobiZ, Gerald Coy] Pound for Pound (Japan) [Team Japump] Big Event Golf (Japan) [Team Japump] Special Criminal Investigation (Japan) [Team Japump] Royal Mahjong (Japan, v1.13) [Team Japump] Cyber Sled (Japan) [Brian Troha] Crowns Golf (new set) [Arzeno Fabrice] Don Den Lover Vol. 1 - Shiro Kuro Tsukeyo! (Japan) [Team Jampump] Mario Bros. (US, set 2) [stephh] Puzznic (Italy) [Corrado Tomaselli] Don Den Lover Vol. 1 (Korea, bootleg) [David Haywood] Boomer Rang'r / Genesis (set 2) [Team Japump] Narazumono Sentai Bloody Wolf (Japan) [Team Japump] Open Mahjong [BET] (Japan) [Team Japump] New games marked as GAME_NOT_WORKING ------------------------------------ Laser Grand Prix [Andrew Gardner] Saloon (France, encrypted) [Roberto Fresca] Mahjong Cafe Doll (Japan) [Team Japump]