0.36 BETA 1 New games supported: -------------------- Champion Skill [Mirko Buffoni] Vapor Trail - Hyper Offence Formation [Bryan McPhail] Meteoroids [Zsolt Vasvari] Razzmatazz [Nicola Salmoria] Power Surge [Nicola Salmoria] High Way Race [Zsolt Vasvari] Blood Bros [Carlos A. Lozano, Phil Stroffolino, Richard Bush] Riot City [Andrew Prime] Body Slam [Andrew Prime] Quartet [Andrew Prime] Atomic Point [Andrew Prime] Moonwalker [Andrew Prime] Shadow Dancer [Andrew Prime] Hang-On [Andrew Prime] Raiden [Oliver Bergmann, Bryan McPhail, Randy Mongenel] Hydra [Aaron Giles] Pit Fighter [Aaron Giles] Kick Start (not working due to protection) [Zsolt Vasvari] Sky Soldiers [Bryan McPhail] Time Soldiers [Bryan McPhail] Sky Adventure [Bryan McPhail] Gang Wars [Bryan McPhail] Gold Medalist (not working) [Bryan McPhail] Super Champion Baseball (not working) [Bryan McPhail] Hopper Robo [Zsolt Vasvari] Ikari III - The Rescue [Bryan McPhail] Cosmic Chasm [Mathis Rosenhauer] Munch Mobile [Phil Stroffolino] Marvin's Maze [Phil Stroffolino] New clones supported: --------------------- Midnight Resistance (Japan) [Yasuhiro Ogawa] WBML (Japan) [Yasuhiro Ogawa] Wild Western (set 2) [Zsolt Vasvari] Pomping World (=Pang) [Yasuhiro Ogawa] Mario Bros. (Japan) [Nicola Salmoria] Altered Beast (Ver 1) [Andrew Prime] Golden Axe (Ver 1) [Andrew Prime] Shinobi (Sys16A Bootleg) [Andrew Prime] Tough Turf [Andrew Prime] Wonderboy 3 - Monster Lair [Andrew Prime] Cyberball (4 players) [Aaron Giles] Tournament Cyberball 2072 [Aaron Giles] Toobin' (version 2) [Aaron Giles] Toobin' (prototype) [Aaron Giles] Combat School (trackball) (not working) [Manuel Abadia] Boot Camp (= Combat School) (not working) [Manuel Abadia] These drivers have new or improved SOUND: ----------------------------------------- - Fixed hanging sound in 4D Warriors. [Zsolt Vasvari] - Added "Get Ready!" speech to Grobda. [Zsolt Vasvari] - Fixed sound in Ninja Kid 2. [Jarek Parchanski] These drivers have improved GRAPHICS: ------------------------------------- - Fixed bad tiles in some CPS1 games. [Paul Leaman] - Fixed sprite flipping in Xevious. [Nicola Salmoria] - Fixed title colors in Pinball Action. [Mirko Buffoni] - Improved sprite colors in Great Swordman. [Jarek Parchanski, Charlie Miltenberger] - Sprite-sprite collision detection and other improvements in the Taito SJ games. This fixes Bio Attack. Wild Western is now fully playable. [Zsolt Vasvari] - Fixed Mega Zone high score display. [Chris Hardy] - Fixed text colors in Legend of Kage. [Phil Stroffolino] Other drivers changes: ---------------------- - Major improvements to the System 16 driver, most games are working now. Many still lack sound though. [Andrew Prime] - Fixed controls and graphics in Commando (Sega), which is now fully playable. This also fixes diagonal shots in Bosconian. Jungler shots are broken though. [Nicola Salmoria] Changes to the main program: ---------------------------- - New digital YM3812/YM3526 emulator (in the DOS version, use -noym3812opl to enable it). It doesn't support the rhythm section yet, but is overall better than the old one. [Tatsuyuki Satoh] - [DOS] Triple buffer support in tweaked VGA modes. Warning: this is slower than standard tweaked modes. [Brian Lewis] - [DOS] If you are using a HotRod, use the -hotrod switch to adjust the default keyboard settings. [Nicola Salmoria] Source: ------- - [DOS] Compiled with Allegro WIP 3.9.23. IMPORTANT: there is a bug in Allegro's new keyboard hangling, which will prevent numeric pad keys from working properly when used together with ctrl and alt. Until it is fixed in the main Allegro distribution, you will have to replace the source file allegro\src\misc\pckeys.c with the provided one, and recompile Allegro. [Nicola Salmoria] - [DOS] The new Allegro provides support for PSX and N64 pads (info here: http://www.debaser.force9.co.uk/ccmame), and for the Wingman Warrior. The names for the -joy parameter are psxlpt1 psxlpt2 psxlpt3 n64lpt1 n64lpt2 n64lpt3 wingwarrior [Nicola Salmoria] - Rewritten the OS dependant keyboard interface. A rewrite of the koystick interface will follow. The OS dependant code now only has to provide four functions: osd_get_key_list() osd_is_key_pressed() osd_customize_inputport_defaults() [optional] osd_wait_keypress() [optional] everything else is handled by the main core. [Nicola Salmoria] - New sprite manager, used in System 16, Ninja Gaiden, Shoot Out, Blood Bros. [Phil Stroffolino] - Took the gfx drawing functions out of common.c into the new dragfx.c. In preparation for further changes to the data structures, abstracted the low level data copying and used macros to generate 8-bit and 16-bit versions. [Nicola Salmoria]